This environment work was completed a few years back now, and was my personal project to model an entire city scene based on nothing but my own design and ideas that I came up with as I modelled. The inspiration had its roots mainly in gritty, realistic Sci Fi (such as Bladerunner), as I wanted to create a world that not only felt lived in, but had an unusual quirkiness as well. I modelled every single hard surface asset and prop that can be seen, plus animated a camera fly through which can be seen at the end of this gallery.
Welcome To Clock City