This is just a small collection of smaller prop and asset models I completed when I was a junior modeller back in 2014, focusing on topology and form rather than full final renders. This was a case study set by one of my mentors at Framestore, to model simple assets (in this instance a Playstation 4 Controller and a household kettle) to show that I can not only model with clean topology, but understand edge flow and subdivision modelling as well. Hoping to get these into Arnold or Keyshot soon with some textures and get out some nice crisp renders!